After that use your tiny tims on the raptor you can citadel him with rockets usually 10-16k on a good run. Your main damage will come from attacking the BBs and getting that damage stacking on those bbs. Ultimate Frontier: Ultimate Frontier is an easy one, first your main goal is to help kill the two dds at the start and support any dds you have. REMEMBER: Torpedoing DDs does yield more exp. Average damage from Newport will be around 100k if you are lucky or unlucky sometimes it will be more or less. Your team should be able to keep the cruisers at bay but keep an eye on what is going on and assist them where necessary. They're leave a mark if they hit, but I think they're more an anti-cruiser weapon, which she doesn't really need.Ĭomplete lack of secondary guns is another drawback, especially with the less than able rockets for Anti-DD work.Defense of Newport: On Newport the main strategy is to damage farm and attack kill targets such as destroyers and battleships. I would add her rockets are something of a weakness, Tiny Tim's with the new wide pattern with no option for HVAR's doesn't leave you with anything consistent in the anti-DD role. The rockets and bombs are less stellar, but they can be capable. Her biggest gimmick is that she has a throw weight of 4 Lexington torps, so she can drop 26k damage pre-torp mitigation. And having Tier 10 planes when top-tier can be *nasty* She has the Midway planes, but she gives up a LOT for it. In a short summary, it's the Mini-Midway. Plane losses are PUNISHING for the uninitiated. You likely don't see many because she's like CV on Hard Mode for her captain.
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